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작성자만물상회 조회 12회 작성일 2021-01-23 23:42:19 댓글 0


The Art of Game Design | Jesse Schell, Christopher Alexander and the Architecture of Video Games

The Art of Game Design is a book by Jesse Schell, which aims to establish a language for the design of games. Inspired by Christopher Alexanders a pattern language, it presents a series of lenses that allows designers to shift their perspective on creation when they might be going astray. This video summarizes many of the findings of Jesse schell, as well as the vernacular many other designers have established in design. However, what Schell alludes to , and what Alexander more explicitly explores, is the understanding that there is an even higher purpose to design than just the creation of games or architecture. It is about the creation, perpetuation and persistence of life.

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- The Art of Game Design Jesse Schell

- A Pattern language Christopher Alexander

- Game Feel Steve Swink

-A Theory of Fun, Raph Koster

- Game Mechanics Advanced Game Design

-Advanced Game Design : A Systems Approach Micheal Sellers

-The Nature of Order Christopher Alexander

- The Nature of order in Game Narrative Jesse Schell

- Jonathan Blow The Medium is the message\u0026t=4s

-Brian Sutton Smith The Ambiguity of Play

- At home in the universe Stuart Kauffman

-The Web of life Fritjof Capra

-From Bacteria to Bach and Back Daniel Dennett

-I am A strange loop Douglas Hofstader

- Hearts and Minds Frank Lantz\u0026t=2s

The Art of Game Design: A Book of Lenses

Jesse Schell has done it again! In this video he explains why you need to read the 2nd edition of his book "The Art of Game Design: A Book of Lenses" right away.

Get it here...\u0026ie=UTF8\u0026qid=1416842071\u0026sr=1-1

Quick Book Review: "The Art of Game Design" by Jesse Schell

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